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UE5 Combat System
Description
UE5 Combat System is a solo project focused on developing intricate game mechanics, inspired by the Soulslike genre. This PC game showcases a robust combat system where players can collect various weapons, each with unique animations and combat styles. The game emphasizes strategic combat, with features such as weapon sheathing, diverse attacks, and advanced enemy AI.
Technologies Used
Game Engine: Unreal Engine 5
Programming Language: Blueprint (Visual Scripting)
Platforms: PC
Features
*Weapon Collection: Players can gather different weapons, each offering distinct animations and combat techniques.
*Weapon Sheathing and Drawing: Characters can sheath and draw weapons, adding a layer of realism and strategy to combat.
*Attack Mechanics: Players can perform various attacks, including fast attacks while running and dodging maneuvers.
*Advanced Enemy AI: Enemies patrol specific areas, chase the player when detected, and return to their patrol route if the player escapes.
*Strategic Combat: The combat system encourages strategic thinking, with precise timing and movement playing crucial roles in battles.
Development Process
The development of the UE5 Combat System involved creating detailed game mechanics using Unreal Engine 5 and Blueprint scripting. The project presented challenges, particularly in designing fluid and responsive combat animations, as well as implementing sophisticated AI behaviors for enemies. Through continuous testing and refinement, I successfully developed a dynamic combat system that offers players an immersive and challenging gameplay experience.

