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UE5 FPS Game
Description
Unreal Engine 5 FPS Game is a self-initiated project inspired by the Gears of War series. Developed using Unreal Engine 5 and C++, this game features fundamental mechanics such as aiming, shooting, and movement. The objective is to defeat enemy groups within a spaceship environment. Enemies share similar mechanics with the main character, including the ability to detect, follow, and shoot at the player. The game includes a health bar system where characters die once their health is depleted.
Technologies Used
Game Engine: Unreal Engine 5
Programming Language: C++
Tools: Unreal Engine 5, Visual Studio
Platforms: PC
Features
*Aiming and Shooting: Implemented precise aiming and shooting mechanics to ensure an engaging FPS experience.
*Character Movement: Developed smooth and responsive movement controls for both the player and enemy characters.
*Enemy AI: Created AI for enemies, enabling them to detect, follow, and attack the player character.
*Health System: Integrated a health bar system where characters die when their health reaches zero.
*Level Design: Designed a spaceship environment with strategically placed enemy groups and obstacles.
Development Process
The Unreal Engine 5 FPS Game project allowed me to delve deep into the development of an FPS game, focusing on both player and enemy mechanics. By basing the game on Gears of War, I aimed to create a challenging and immersive experience. Developing the aiming, shooting, and movement systems required extensive use of Unreal Engine 5's capabilities and C++ programming. The project also involved designing enemy AI that could interact with the player in a realistic and engaging manner. Integrating a health bar system added another layer of depth to the gameplay, ensuring a complete and polished experience.

